uesp skyrim actor values

The magnitude on the spell determines the approximate percentage reflected back. (%), Modifies the listed damage of your weapons (default 0). But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. I've just found that if you use a Magic Effect to damage the Actor Value "DamageResist" using the Effect Archetype "Value Modifier", the original actor value does not get restored after the effect wears off. This issue has been addressed by version 1.2.5 of the Unofficial Skyrim Patch; minimum raised to 10. Ok the different Perk ID's are all giving me rank one of that perk. At least one item that has the Fortify Alchemy enchantment. Percentage of max health to regenerate per second (default 0.7 for each player race). actor value) of the specified target. This bug is fixed by version 1.3.3 of the Unofficial Skyrim Patch. Discuss the uesp.net site and Elder Scrolls topics. Movement speed percentage (default 100). ". The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. Chance to stagger enemies with bow shots. Health regen rate multiplier. Skyrim. If you then unequip the necklace, the value will change to 800. It also receives damage bonuses from Fortify One-handed enchantments on the player's gear. Prior to patch 1.9, console commands were commonly used to reset your character's skill experience in the event that you want to go beyond level 81 and gain additional perks. Is affected by, MagickaRateMult/CombatHealthRegenMultPowerMod, Magicka regen rate multiplier. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!! To help you out this potion guide also includes all of the alchemy recipes needed to create these really useful potions. Ugor has a lower minimum level than the other Orcs at Largashbur. (0.25 = +25% armor rating). I said approximate because the numbers do not entirely match, however what does occur regardless of the magnitude of the spell be it 10, 50 or 100, damage is reflected back at the attacker on every hit. Werewolf version of Detect Life applies this to NPCs with a magnitude of 20; this is the only place where this is used. Damage Reduction: The part of damage that is averted. Marxismoney 11:40, 11 April 2012 (UTC) Default Actor value Indices . Level * fXPLevelUpMult) Where the default values for Skyrim vanilla (1.9.32.X) are fXPLevelUpBase = 75 and fXPLevelUpMult = 25. Actor value changes trigger the activation and deactivation of magic effects attached to an ability added to the actor. Armor rating multiplier (default 0). The Elder Scrolls V: Skyrim, the fifth game in the Elder Scrolls series, takes place in the province of Skyrim 200 years after the Oblivion Crisis. Ingredients for 10 -15 Fortify Restoration potions (any 2 of the 5): 1. Contained is a regular .txt file with console commands, which should be placed in the Skyrim root directory (the place where TESV.exe resides). Also, setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances: Skyrim.ini [Combat] f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=14000.0000 Their default values are: fMagickaReturnBase = 0.75 fMagickaReturnMult = 0.02 This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch. The following are a large number of hard-coded default settings which don't actually exist within Skyrim.esm. The number of charges remaining in an item equipped in the left hand (i.e. As an Actor Value, every Actor in the game has their own individual version of this. Other values are the same as 1. For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0: The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12: With the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. HELP With editing Actor Values - posted in Skyrim Mod Troubleshooting: Have looked all over the Wiki for how to edit base actor values. Its say that from the Chararcter Menu to the Actor Values page you can edit any of them. Can I use moveto command like. Percentage of max magicka to regenerate per second (default 3.0 for each player race). In general, they also each correspond to an AVIF record in the game data. If you level up and increase your stamina, the value will increase above the 800, etc. Or if using the Skyrim Creation Kit Game Setting values: (fXPLevelUpBase)+(Current Char. Value Modify of DamageResist Actor Value is broken? Setav will set the actor value to the specified value. (0-3), Willingness to fight, based on their strength vs the attacker's strength. Collective weight of everything in your inventory. (+points). (0-4), Used by sandbox AI to determine how often to perform a different sandbox behaviour. There's no Mod because it's too simple to do yourself with the console. The xxxMod values are for items that do a % increase, for instance, OneHandedMod of 40 is like a Ring of Peerless Wielding. Does anyone know how to do this or does anyone know what these default values are? so for example does "setav DestructionPowerMod 100" decrease casting cost or increase damage? I think these actor values at the bottom of the list may be related to that function: Type: MOD Effect: Modifies the current strength of an in-use ward spell <- this implies that the modification must me made during the cast — Unsigned comment by 188.25.57.174 (talk) at 21:49 on 18 October 2012‎.  Half of those that do "may" cast with both hands. In FO3, it determined what facial expression the NPC defaults to. For instance, not all Caravans survive the long roads of Skyrim. for STAT and it works fine. Added a couple zeros to the last command and it levels smithing to maximum and does much what the fortify restoration through alchemy leveling loophole does; the game considers it leveling naturally even though it's happening at an incredible rate. Talk TO GERDUR BUG :: The Elder Scrolls V: Skyrim ... ... HELP MEEE I know some mods and vanilla Skyrim use Variable01 to Variable10, so Im thinking I can store the players level in BrainCondition or whatever for a perk entry. Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. BUT, if I try ARCHERY or BOW or BOWANDARROW or ARCHER or anything else I can think of, it "doesn't parse." getlevel Get level of target: Gets the level of the targeted character or creature. But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. Why is this? Percentage of max stamina to regenerate per second (default 5.0 for each player race). Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime (0-3), Unused. This mod is opted-in to receive Donation Points Changelogs Version 2.0. what about setav AlterationPowerMod 100 or RestorationPowerMod 100, illusionpowermod? Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with "AV"). Ark Item IDs Unturned Item IDs Stardew Valley Item ID List HOI4 Cheats Factorio Commands Subnautica Commands Stellaris Cheats Fallout Cheats EU4 Cheats Starbound Cheats. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. (%), Affects this actor's ability to spot you while sneaking and out of combat (default 0). This guide does not contain any spoilers, that is, commands that can be used to … 188 notes Tags: UESP Lore The Elder Scrolls Oblivion Martin Septim Jan 8 '21 Did You Know: The runic wheel on the second page of the Oghma Infinium in Skyrim is based on the Vegvísir, an Icelandic magical stave that helps the bearer find their way through bad weather? speedmult - speed multiplier - how fast your character moves. Skyrim alchemy guide uesp There's still a lot of ingredients I still don't find any use for, and would like to know that I can craft with them. The first command Picks the Reference ID of the NPC. Warning !!! If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. Reduction in movement noise. Not sure if it was an inconsistency fixed by the unofficial patch, or the UESP source mentioned above was somehow misapprehended. Skyrim Script Extender (SKSE) by Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox) Current classic build 1. So I can put HEAVYARMOR or TWOHANDED etc. While travelling through Skyrim, you may encounter some dead Khajiit, either on the road or in bandit camps. Warning !!! All mods; New mods; Popular mods; Trending mods; All … GetLocationCleared Check an area's clear code. At maximum, you can only be detected by this actor through sound, but it does not work in combat. I cannot find anywhere that lists what the default actor values are or how to look them up using the consol. Enchantable Shrouded Armor? The names of the actor values generally can be used in the console as part of various console commands. - Redid Conditions: Close to 100% supported, copy/paste conditions (right-click on condition list or condition buttons). Spriggan Sap Potions Standard Potions. — Unsigned comment by 24.38.217.116 (talk) at 14:01 on 26 September 2013. They will carry notes, explaining more about them and Razita. Stuck? Armor is a type of apparel that is worn on the body to reduce damage from attacks. Is affected by. Sun Dec 04, 2011 9:23 pm. Prior to that, they could be used to view or set your progress towards the next level of a skill. How much are you waiting for shout recovery. Warning !!! Skyrim Se Npc Limit Fix. Viewing skill advancement was useful to figure out XP values for various skill uses, while setting them was useful in combination with other commands to advance beyond the level cap of 81. Amethysts are very light miscellaneous items that can be found all around Skyrim. The console can be accessed in-game by toggling the \"tilde key\" (the actual key can be ~, º, ¬, |,^, \, §, ², etc., depending on your keyboard layout), found near the 1 and Esc keys on most keyboards. Skyrim Npc Editor 0_75_1 Download. For example, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa. Link; Reset; Map Key; Help; Discuss; UESP Home 24.254.242.25 06:56, 8 March 2012 (UTC)Atum. The Beyond Skyrim Wiki — Hosted by UESP. Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMult You can check them in game with GetAV and change them with SetAV. Is there a mod or command that does this? but for example there is nothing on how to even get what your combat magicka or stamina regen is. — Unsigned comment by 67.142.166.26 (talk) at 05:40 on 12 November 2011, dante? The values Variable01 to Variable10 are emppty (equal to 0.0), when calling: player.getavinfo Variable01 ... player.getavinfo Variable10. "Oh. Feedback Survey. Chance to reflect all incoming melee damage back to the attacker. Resetting SmithingSkillAdvance to 0 was necessary because if you didn't, your smithing skill progress would actually still be at its previous level. Follower stats - posted in General Skyrim Discussion: I like to know what stats my followers have. These values previously controlled the skill XP for each individual skill. By default 0, but is set differently by Vampire Lord form. UESP:Skyrim Map. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. (%), Weapon attack speed, Bow draw speed. Max points of weight you can carry without being forced to walk. It also includes all vanilla perks, without levelling the skill. Does not reduce the damage you take. As of Patch 1.9, they no longer serve that purpose and have no effect. Affects weapon damage display in inventory screen. Due to their exceptional value and light weight, Amethysts are a very good source of income. (%), Will this Follower comply when the player asks him/her to perform a crime? The second command executes the stat change: The various ___SkillAdvance values were disabled in Patch 1.9. This however differs from claimed in the Wiki page though, didn't even notice the detail while back in old rim. Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. Blog; Other Websites . As brief as life can be in Skyrim, at least we'll have each other." Sell non-stolen items of any type to any vendor. Exceprt from page: The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death): player.setav CarryWeight 1000. BrainCondition - Brain wasn't tracked in FO3 or in FNV. Example: 100 XP is required to advance from level 1 to level 2, and 1300 XP is required to advance from level 49 to 50. So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1. Skyrim is available on PC, Xbox 360, PlayStation 3, Nintendo Switch, and PlayStation VR. Magic resistance (resistance against all types of damage as well as paralysis duration). Setting relationships with new actors may only work with actors that are set to unique. For many stats I can find out (I'm on PC) by entering "GETAVINFO [STAT]" on the selected NPC. Probably unused. While no Illusion spell does any direct damage, spells and perks in this school are a good supplement to Stealth-focused characters, and make stealthy play more viable for mages.
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